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Zombie Escape Various Changes to Knockback

Discussion in 'Server Changelog' started by bor3d, Apr 9, 2016.

  1. bor3d

    bor3d Founder
    Founder

    Joined:
    Jan 4, 2016
    Messages:
    385
    Hi Folks,

    I did a number of changes to the ZE server last night that adjusted the knockback for Zombies. The idea was to make the knockback feel a bit more realistic to what we had with CS:S and I think it's in a much better position. I've replaced the knockback fix with another one that should fix a lot of the issues we had. Since I changed this knockback plugin I had to revert a lot of the adjustments I made to knockback for individual weapons. Those have all been reset and adjusted.

    I've also replaced the inferno zombie slowdown plugin so that it's also a little more realistic. Unfortunately it doesn't extinguish in water, I'm looking into that :).

    Hope you all enjoy!